
Augmented reality development on the phones people already carry
The AR projects below run on phones. WebAR opens from a link in the mobile browser, so nobody installs anything, which suits campaigns and events. A native AR app makes sense when people come back to create, collect or buy. As an augmented reality development company, we build both, along with the 3D characters and scenes they show.
- WebAR campaign. Carnival of Truth teaches young people about the risks of vaping and smoking through carnival games and characters tied to real locations. We were the build partner for another agency. Carnival of Truth case study
- Location-based scenes. Our own Holiday Hunt placed six hidden holiday scenes on downtown streets, with a web app for clues and a map. It launched on schedule for its early-December date. Holiday Hunt case study
- Native AR app. Arkh lets people build voxel creations on iOS and Android and place them in real spaces. We built the voxel editor and the AR placement tools in Unity.
Hours of Unity, middleware and app development
Engagement, through private beta and wider release
One AR app on both stores






