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Product & App Development

UX & Product Design Services

SLIDEFACTORY is a UX and product design agency for apps, AI tools, websites and VR. We research where people get stuck, work through the flows and design interfaces developers can build, then hand them to your team or build them with ours.

FantasyBoss app screens: league setup, My Team and a player card
FantasyBoss · League setup, team and player screens
Clients

Companies we’ve worked with.

UX and product design

A UX design agency with engineers on the same team

UX design studies how people use a product, finds the steps that get in their way and designs a clearer path. Product design ties those decisions to what the software has to do and what it can do technically. We design apps, AI tools, websites and VR experiences, test the flows before committing to detailed screens, then hand engineering a design it can build, whether that is your team or ours.

What design produces

UX design services we offer

Our product design services cover a full product track or a defined piece of work inside an existing team. Most projects need only some of these.

FantasyBoss app screens: league setup, My Team and a player card
Product redesign · iOS and Android

FantasyBoss: a product redesign, design system and React Native rebuild

FantasyBoss had an older Flutter app and a large set of design files that no longer matched how the product was meant to work. From November 2023 to May 2025 we were its design and development team: we mapped the flows first, brought the screens into one system, then rebuilt the app in React Native.

  • Flows before screens. Registration, joining a league, draft settings and the season mapped as journeys, then compared with the older app.
  • One design system. Adobe XD designs moved into Figma under one typography and visual system, with new screens for teams, standings, trades and invitations.
  • A live draft room. Whose pick is next, the clock, the roster and available players on one phone screen, in sync for every player.
FantasyBoss, 2023 to 2025
40+

Screens in the design system

2024

Football app beta season

March 2025

Bracket app on both stores

Read the FantasyBoss case study
From discovery to handoff

How a UX design project runs

Stages can overlap, and a focused audit or design-system engagement may need only part of the sequence. Review points and revision rounds are established in the scope.

  1. 01

    Discover

    Usually about one week. Understand the people using the product, the work they need to complete and the technical constraints already known.

  2. 02

    Wireframe

    Usually one to three weeks. Work through navigation, screens, decision points and edge cases before detailed visual design.

  3. 03

    Prototype and test

    Usually one to three weeks. Test specific flows through interactive prototypes, with users onsite or over Zoom as the project allows.

  4. 04

    Interface design and handoff

    Usually one to three weeks. Define components, interactions, states and implementation notes, then review questions with the development team.

Teacher and student working together on a laptop in a classroom
Role-based product design

Designing one platform for administrators, teachers and learners

For an education platform, administrators, teachers and learners use one underlying content library. Administrators configure and manage content; teachers choose and assign activities; learners interact with the material. We designed those roles as distinct experiences, with authoring and editing tools that let the client’s team produce new material itself.

A machine-learning recommendation feature raised a different product question: how much should the system decide, and how much should remain with the educator? The controls and information shown in the interface establish that relationship.

  • AI product interfaces. For CodeRaven and Insyght, we designed how people read model-generated output, inspect useful context and take the final action.
  • Authoring tools. Activity builders and editing tools, so the client’s team can publish new material without waiting on developers.
Interfaces beyond ordinary screens

UX design for AI products, VR and internal tools

Where to begin

Where a UX design project usually starts

Most engagements begin in one of these places. Scope and price are agreed in writing before work begins.

Design handoff to your developers, or design and build with ours

You can stop at a documented handoff or carry the design into development with our engineers.

Handoff. Figma files, documented components and states, interaction notes and the reasoning behind decisions, in a form another team can build from. We stay available as implementation raises new questions.

If you already have a product team, we can take a defined part of the work, such as research, one flow or the design system, and leave the rest with you.

Design and build. The same team carries decisions from research into production, so the people who designed a flow are there when engineering questions come up.

See our custom web and mobile applications and mobile app development work.

FAQs

Questions about UX and product design.

What do UX design services cost?

Cost depends on the research, number of user paths, prototypes, testing and interface deliverables involved. We agree on the exact scope and put the estimate in writing before starting.

How long does product design take?

Discovery usually takes about a week. Wireframing, prototyping and UI design generally take one to three weeks each, and some stages can overlap.

Can a product design agency work with our developers?

Yes. We can deliver research, an audit, selected flows or a design system for your current engineers to implement, with annotated files and development notes.

Can SLIDEFACTORY design and build the product?

Yes. Strategy, design and engineering can continue together through production, or we can stop at a documented design handoff.

Do you test with real users?

Yes, where the scope calls for it. User sessions can take place in person or over Zoom, using interactive prototypes or the existing product.

What is included in UX audit services?

We review core tasks, confusing navigation, missing states and inconsistent patterns, then deliver prioritized issues and recommended changes.

Can you improve a product without redesigning every screen?

Yes. An audit often identifies contained improvements. A full redesign is one possible result, depending on what is creating friction.

Do you design AI and internal tools?

Yes. CodeRaven, Insyght and education-platform authoring tools are examples of interfaces where users need clear controls over complex systems.

Do you design for accessibility?

Yes. We design and build to WCAG when you request it, at the level you specify, and agree the criteria and how they will be tested at the start.

Do you design for VR and AR headsets?

Yes, including hand-tracked building tools for Byldr and VR maintenance training for Gigaphoton. We test immersive interfaces in the headset, not only on a flat screen. Our post on the fundamentals of UX design for XR and spatial computing covers the principles.

Is UX and product design the same as web design?

No. Web design produces a website. Product design produces software people use to get something done: an application, a learning tool or an internal system. If you need a website, see web design and development.

Work with us

Talk to us about your product design.

Tell us where people struggle in the product, or what the first version needs to do. We can start with one flow or the whole experience.

Start a Conversation 4520 SE Belmont St, Suite 300
Portland, Oregon