Unity Vs Unreal Cost Analysis
Recently, there has been a lot of turmoil with Unity developers around the newly introduced Runtime fees for developers using the Unity platform.
Recently, there has been a lot of turmoil with Unity developers around the newly introduced Runtime fees for developers using the Unity platform.
Recently, there has been a lot of turmoil with Unity developers around the newly introduced Runtime fees for developers using the Unity platform. At Slidefactory, we were curious how those costs would affect us as a business when we use Unity for projects here such as McFarlane Digital, Broom Magic Mayhem, and Motusi. So, we decided to do a Unity vs Unreal cost analysis before spending many hours changing our pipeline and learning a completely new game engine. Whether or not you’re a fan of Unity and its recent decisions, we hope this article will help inform you about how you might be affected by these changes moving forward.
First, let’s start with a comparison of when you DO NOT need to pay fees to these different game engines.
Unreal
Unity
Next, there are subscription costs to take into account using both Unreal and Unity.
Unreal Enterprise
This subscription is only for non game professionals and requires terms discussions with Unreal, so we’ll leave it out of our future calculations.
Unity
Passed $200,000 in revenue, you are required to upgrade to a paid Unity subscription license. It’s worth noting, Unity does not let you mix and match plans, if you’re working on a project, everyone would need to pay for the same subscription per seat. It’s unclear from the FAQs how this works with Freelancers/Contractors, but the FAQs seem to say that you must invite Freelancers to your Organization and then pay for their license to help you build your product, even if they would qualify for Unity Personal, and you pay for Unity Pro. We’re trying to nail this down with a Unity rep and will make an update if we get a clear answer. Going forward we’ll use Unity Pro for our calculations.
The newest piece of Unity’s pricing model and the one causing the most tension with developers is the introduction of Unity’s runtime fees. It’s a bit complicated, so let’s see how it breaks down:
Unreal
Unity
Here, we’ll do some comparisons between different Unity vs Unreal cost scenarios to compare the two. We’ll assume for this example, that we’re using Unity Pro (paid subscription) with version 2023 LTS or greater. (Remember, if you make more than $200,000 in revenue as a business or an individual using Unity for that income, you need Unity Pro).
Unreal Engine Cost
Unity Pro Cost
Cost Summary
Gross Revenue Calculation
Unreal Engine Cost
Unity Pro Cost
Cost Summary
This scenario assumes that the game price is very low, but gets a lot of engagement.
Unreal Engine Cost
Unity Pro Cost
Cost Summary
In conclusion, we hope this cost analysis helped give you a basic idea of the upcoming costs of using Unity 2023 LTS compared to Unreal engine. Most of the time, because Unity caps their fees at 2.5% of gross revenue, it will almost always be lower than Unreal, sometimes substantially so, unless you are between $200,000 and 1,000,000 in gross revenue, where Unity’s subscription costs would make it the more expensive option.
It’s important to note that both of these calculations are on gross revenue, which doesn’t account for your profit. So, if your gross revenue AND costs are $2,000,000. You’d still owe money to both Unity and Unreal, even if you didn’t make any profit.
Unity recently launched a Runtime Fee Estimator that can help you do your own calculations based on your specific usage.
At SLIDEFACTORY, we’re dedicated to turning ideas into impactful realities. With our team’s expertise, we can guide you through every step of the process, ensuring your project exceeds expectations. Reach out to us today and let’s explore how we can bring your vision to life!
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